Friday, 13 January 2017

Through the eyes of a madman



17 in a nutshell



This is pretty much going to be a notebook of how I see the format and how I feel it is played along with how to 'succeed' in it. Now I'm hardly experienced in this format, fluking day 2 with a crappy Mudsdale team and freezing everyone gave very little insight for me so I've had to sit on PS and figure it out there instead (PS lol I know) Whilst I'm not 16 levels of confident yet, I feel I've improved slowly since London and hope to continue. This is literally just a notebook of opinions, nothing is fact or false, take it and interpret it how you wish :]


So if anyone's ever spoken to me this year about the format I'll probably of told you it's rubbish and that 16 is better. In truth that's just because this metagame isn't established yet and is changing literally every day so it's hard to keep up whereas 16 had a 'big 6' fairly early making it easier to build.
I also tend to avoid serious talk and prefer using shitmons. But its serious time now (with some shitmons thrown in of course) 


London day 1-2 differences.

Now I say a lot that day 1 and 2 were completely different metagames. This was the case at worlds and London so I expect it to be the case in every instance of day 2.
Day 1 of London had some defensive teams but I played mostly more offensively based teams, this was fine as I also had an offensive team with Porygon 2 as a literally backbone. This made it through day 1. When day 2 rolled on, EVERYTHING I played was soooo defensive and fat. I had to accept I didn't have the firepower to break through and resorted to Toxic stalling. To a degree this worked but the team was incredibly out of place and didn't last long. P2 as a backbone was effectively snapped in 4 pieces never to be seen again.

Post London this started a trend of defensive teams dominating all over the ladder and many (myself almost included) deciding that offense was doomed and to join the bulk train and Toxic everything out. For myself this lasted about 30 seconds because defensive play honestly bores me and I live for ludicrous calcs and massive damage. And what do you know, at the time of writing (early January) offense is back on the rise and we have some sort of balance between the forces. And then there's balance as an archetype on its own which is a bit lost right now. 

Notice the terms 'Defensive, Offense, Balance' These are all typically singles terminology and I'm using them because I honestly think this format has the same feel as OU in gen 6. It's probably flowchartable (hello vgc16) in how certain team styles struggle against others. I guess I should define the archetypes before I actually say anything :v


Defensive: 
These teams focus on being unbelievably fat and have switch ins to most common attacks, they slowly wittle you down with weaker attacks or status. They typically have one 'nuke' Pokemon like Tapu Lele to bust through threats to the team.

They commonly feature:
Celesteela,Gastrodon,Arcanine,Milotic,Marowak,Garchomp,Any Tapu.

From experience against these teams. Strong yet underappreciated  Pokemon, like Nihilego and a supporting partner can blow through these teams with relative ease. They can win through strong play of course but its more of a struggle. Underappreciated Pokemon being able to beat certain archetypes handily shows hope for the format for more obscure Pokemon to come out and take the spotlight, similar to Vikavolt coming out at the moment. These teams also tend to fall to pieces when a key member is KO'd. So aim to KO early if you want to win quickly. Pro tip: Aim for the Fire type.

An example would be something simple yet hard to accomplish like koing Marowak so your Koko can freely fire off Thunderbolts. Naturally your opponent isn't going to let that happen and it opens up doors of possibilitys. If you should lose your Koko then Marowak isn't going to be as important to KO and your focus should shift to something else, IE Celesteela/Milotic. Marowak will still be a threat, but its no longer hindering your team as much as it was earlier on.




Balance/Offense:

I'm pairing these together since its hard to distinguish between them. Balance isn't just Offense with a Toxic Gastrodon and a Celesteela thrown on. It's hard to explain but you'll know one when you see them. I guess it could be described as a team that doesn't focus on either Offense or Defense massively but has features from both. These teams are naturally harder to just beat but often tend to be weak to stronger teams that blow the backbone away. Rain and Kartana/Scarf Lele can beat down on most teams in this category so watch out! (I like these teams too much to let them be beat by rain)
A good way to approach these is to beat them at their own game. Be more offensive than the defensive ones and outlive the more offensive ones. Since they lack the same overall offense and defense of other archetypes it can be hard for them to keep up.

They commonly feature Pokemon from both Hyper offense and Defensive styles such as:
Kartana,Gastrodon,Garchomp,Tapu's, Arcanine, (literally any Pokemon)




Hyper Offense:

A team with an average defense stat of 70 and an average attack of 130+ these hit harder than you'd like. They don't seem to care about switch ins and will often sac a mon to get a free switch into another hard hitter. Endgames are important for them, often trying to win with Lele or Kartana when a team is weakened. Fortunately these teams are easy to pin down if you can make a member a sitting duck and make it incredibly hard to switch out. A very similar mentality to 16 is applied when I face these. Timing KO's as to not get swept up by the monster's hiding in the back.Harder Trick room teams also fall under this archetype relying entirely on strong mons outspeeding and finishing the game as quickly as possible. Status effects, especially burn can really hinder these teams. Also, an early KO on a huge threat can leave the whole team unable to answer certain Pokemon. IE: Koing Kartana T1 and having Gastrodon. 

Commonly featured Pokemon: 
Kartana/All Tapu's, Aerodactyl,Tapu Koko,Slow Trick room reliant Pokemon such as Drampa and Torkoal.





All in all, I'm probably full of crap and just rambled nonsense, but I think the key to success in this format is identifying just what archetype your opponent has/is likely to have and adapting game to game. Obvious sounding I know but if you actually think about it, it makes a bit of sense? 
It's hard to adjust from 16 where you archetypes were based on uber pairings like Xdon,Xray,Ydon etc. You actually have to work out whats going on on preview again and I like this. It makes things harder certainly but this is a good thing.
Similar to 16 however, I think its important to find what you're good with and stick with it all year unless something drastic happens in the metagame to prevent you. Personally, I'll be sticking to Balance with a bias towards Offense because I enjoy my silly calcs and don't like games going on too long. More likely to get myself haxed and not my opponent that way!

I dont think there's a right or wrong way to approach archetypes in this format, Literally choose whatever you feel suits you best and roll with it. 

-Matt


Obligatory shitmon you really shouldnt use!





























Wednesday, 4 January 2017

Zed moves


Definitely not zzz moves!



Z moves were arguably one of the biggest new features in generation 7, especially in competitive play. While there was much confusion behind them at first we now (for the most part) understand how they work and what they do. What we still don't know however, is the best practical use of one. Given that they effectively cause a mon to lose an item its very important to get it right when choosing one. Do you opt for a status Z move? A coverage Z move to KO a threat to the team. A STAB Z move or just an all out nuke? Another frustration with players is having a key Pokemon sniped off the field by a Z move they didn't expect, especially in BO1 play where this often leads to a game loss. I'll try and cover all the 'common' Z moves and even some interesting ones that don't see much play but could definitely see usage.


Waterium Z :

Waterium Z as a held item will allow the usage of Hydro Vortex if the user has a water type attack. The power will vary depending on the original power of the move, with popular moves Waterfall,Liquidation and some Hydro Pump used as the base. 

Common users include:

Gyarados + Waterfall = Hydro Vortex BP 160

Gyarados is often seen with this Z crystal as a way to increase the power of its best Stab move Waterfall. In conjunction with a boost or 2 from Dragon Dance, this Z move has the potential to rip most of the format a new one. Even resistances to Water will take heavy damage from this attack

+1 252 Atk Gyarados Hydro Vortex (160 BP) vs. 0 HP / 0 Def Garchomp: 208-246 (113.6 - 134.4%) -- guaranteed OHKO

+1 252 Atk Gyarados Hydro Vortex (160 BP) vs. 188 HP / 60 Def Celesteela: 183-216 (93.3 - 110.2%) -- 62.5% chance to OHKO

+1 252 Atk Gyarados Hydro Vortex (160 BP) vs. 252 HP / 0 Def Politoed in Rain: 189-222 (95.9 - 112.6%) -- 75% chance to OHKO


Golduck + Hydro Pump = Hydro Vortex BP 185

Golduck falls under the 'Nuke' category of Z moves. Given the BP of Hydro Vortex coming off of Hydro Pump and the typical rain boost on top of it, it can KO almost any Pokemon it hits at least neutrally. Be aware of Golduck launching off one of these and try to Protect through it. Once it loses the Z move it loses a fair bit of offensive presense (Its still no slouch)

252 SpA Golduck Hydro Vortex (185 BP) vs. 252 HP / 0 SpD Celesteela in Rain: 190-225 (93.1 - 110.2%) -- 62.5% chance to OHKO

252 SpA Golduck Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Garchomp in Rain: 217-256 (100.9 - 119%) -- guaranteed OHKO

252 SpA Golduck Hydro Vortex (185 BP) vs. 252 HP / 0 SpD Tapu Lele in Rain: 171-202 (96.6 - 114.1%) -- 81.3% chance to OHKO


Araquanid + Liquidation = Hydro Vortex BP 160

Araquanid also falls under the 'Nuke' category from its ability Water Bubble doubling the power of its Water type attacks. Whilst the BP is only 160, it is actually much much higher and capable of destroying Pokemon through resistances. 

252+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 0 HP / 0 Def Garchomp: 211-249 (115.3 - 136%) -- guaranteed OHKO

252+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 252 HP / 0 Def Goodra: 134-158 (68 - 80.2%) -- guaranteed 2HKO

252+ Atk Water Bubble Araquanid Hydro Vortex (160 BP) vs. 252 HP / 0 Def Oranguru: 241-285 (122.3 - 144.6%) -- guaranteed OHKO


Grassium Z:

Whilst not the most common type of Z move. Bloom Doom is probably the strongest available due to its most common user being Tapu Bulu. Wood hammer is the base for Bloom Doom when available and Leaf blade as the alternative for Kartana should it choose to run it.


Tapu Bulu + Wood Hammer = Bloom Doom BP 190

The purpose of this Z move is simple. Smash something so hard whats left would leave children in tears. On top of Bulu's massive base 130 attack stat, and Wood Hammer is the Grassy Terrain boost, effectively giving Bulu a Choice Band base 190 STAB attack. The calcs manage to be hilarious and unfunny at the same time. If you get hit by this attack, you're likely to be turned into mush.

252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 252 HP / 252 Def Garchomp in Grassy Terrain: 219-258 (101.8 - 120%) -- guaranteed OHKO

252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 252 HP / 88 Def Eviolite Porygon2 in Grassy Terrain: 178-211 (92.7 - 109.8%) -- 62.5% chance to OHKO

-1 252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 0 HP / 0 Def Gyarados in Grassy Terrain: 217-256 (127.6 - 150.5%) -- guaranteed OHKO

+1 252+ Atk Tapu Bulu Bloom Doom (190 BP) vs. 0 HP / 0 Def Psyduck in Grassy Terrain: 1412-1664 (1129.6 - 1331.2%) -- guaranteed OHKO (RIP DUCK FREN)


Firium Z:

Firium is another rare type of Z move. This is likely due to the lack of viable Fire types that wouldn't prefer another item. Marowak is restricted to Thick Club and Arcanine would rather have a healing berry. More offensive Arcanine and Talonflame can choose to run it though so be aware!


Arcanine + Flare Blitz = Inferno Overdrive BP 190

Arcanine's decent attack stat paired with a base 190 STAB attack will chargrill every Pokemon that thinks it can stay in to take the usual Flamethrower. Mostly used as a snipe it also finds use in KOing neutral targets that the team might otherwise struggle with. 

252 Atk Arcanine Inferno Overdrive (190 BP) vs. 252 HP / 252+ Def Celesteela: 204-242 (100 - 118.6%) -- guaranteed OHKO

252+ Atk Arcanine Inferno Overdrive (190 BP) vs. 252 HP / 0 Def Oranguru: 190-225 (96.4 - 114.2%) -- 81.3% chance to OHKO

252 Atk Arcanine Inferno Overdrive (190 BP) vs. 4 HP / 0 Def Tapu Koko: 165-195 (113 - 133.5%) -- guaranteed OHKO


Talonflame + Flare Blitz = Inferno Overdrive BP 190

Talonflame isn't a very common Pokemon anymore, and its damage output is lacklustre even with the Z move. Its still worth noting that they can and often do run a Z move. Be it Fire or Flying. Stay safe out there.

252 Atk Talonflame Inferno Overdrive (190 BP) vs. 252 HP / 4 Def Tapu Bulu: 210-248 (118.6 - 140.1%) -- guaranteed OHKO

252 Atk Talonflame Inferno Overdrive (190 BP) vs. 188 HP / 60 Def Celesteela: 218-258 (111.2 - 131.6%) -- guaranteed OHKO

252 Atk Talonflame Inferno Overdrive (190 BP) vs. 4 HP / 4 Def Tapu Lele: 148-175 (101.3 - 119.8%) -- guaranteed OHKO


Psychium Z:
Whilst not many Pokemon run this Z move, the ones that do are common and hit stupidly hard with it. Shattered Psyche (with its cool animation) literally sends mons into the void where they can join me for the rest of their days. Tapu Lele and Raichu-A are the common offenders here, both potentially receiving a boost from Psychic terrain!


Tapu Lele + Psychic = Shattered Psyche BP 175

Similar to Bulu in how its a stupidly overpowered nuke move designed to rid the field of almost anything. If Lele hits this attack in its respective terrain, you better clench and hope its on a resisted hit or your beloved Pokemon is getting sent to the shadow realm. Seriously watch out for this one.

252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 252 HP / 252+ SpD Tapu Bulu in Psychic Terrain: 184-217 (103.9 - 122.5%) -- guaranteed OHKO

252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 0 HP / 4 SpD Assault Vest Garchomp in Psychic Terrain: 186-220 (101.6 - 120.2%) -- guaranteed OHKO

252+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 248 HP / 8 SpD Magnezone in Psychic Terrain: 133-157 (75.5 - 89.2%) -- guaranteed 2HKO


Raichu-A + Psychic = Shattered Psyche BP 175

Raichu-A is commonly used alongside both Lele and Koko to fully abuse its ability and new typing. Shattered Psyche in E terrain will outspeed and OHKO opposing Tapu Koko and under Psychic terrain will chunk everything massively. Not Lele levels of power but enough to leave a dent.

252 SpA Raichu-Alola Shattered Psyche (175 BP) vs. 4 HP / 0 SpD Tapu Koko: 153-181 (104.7 - 123.9%) -- guaranteed OHKO

252 SpA Raichu-Alola Shattered Psyche (175 BP) vs. 252 HP / 0 SpD Tapu Bulu in Psychic Terrain: 190-225 (107.3 - 127.1%) -- guaranteed OHKO

252 SpA Raichu-Alola Shattered Psyche (175 BP) vs. 0 HP / 4 SpD Garchomp in Psychic Terrain: 205-243 (112 - 132.7%) -- guaranteed OHKO


Buginium Z:

Buginium is incredibly rare and only really seen on one Pokemon. The lonely Scizor. Scizor will use X-Scissor to create Savage Spin Out, a strong Bug type attack that's purpose is to maul Oranguru before it can set up T-room. It also does a hefty chunk to anything neutral due to Scizor's massive attack stat!

252+ Atk Scizor Savage Spin-Out (160 BP) vs. 0 HP / 0 Def Garchomp: 157-186 (85.7 - 101.6%) -- 12.5% chance to OHKO

252+ Atk Scizor Savage Spin-Out (160 BP) vs. 252 HP / 252+ Def Oranguru: 252-296 (127.9 - 150.2%) -- guaranteed OHKO

252+ Atk Scizor Savage Spin-Out (160 BP) vs. 252 HP / 0 Def Muk-Alola: 190-225 (89.6 - 106.1%) -- 37.5% chance to OHKO

Dragonium Z:

The few Dragons in the format typically have something better to do than drop a Dragon super nuke.
Garchomp prefers Groundium, Drampa doesn't care and Goodra has its vest. This leaves Salamence however to pick up the reigns as premier Draco dropper this year, and this Z Draco leaves a scar. While its not picking up all the ohko's, it's leaving everything with a sliver or in range of something else to pick up with a spread attack like EQ. Ultimate wombo combo Z move.


Salamence + Draco Meteor = Devastating Drake BP 195

252 SpA Salamence Devastating Drake (195 BP) vs. 148 HP / 0 SpD Arcanine: 178-210 (96.7 - 114.1%) -- 81.3% chance to OHKO

252 SpA Salamence Devastating Drake (195 BP) vs. 0 HP / 4 SpD Gyarados: 147-174 (86.4 - 102.3%) -- 12.5% chance to OHKO

252 SpA Salamence Devastating Drake (195 BP) vs. 252 HP / 0 SpD Marowak-Alola: 178-210 (106.5 - 125.7%) -- guaranteed OHKO


Groundium Z:

Groundium is a huge Z item for certain Pokemon and teams to have. Allowing access to Tectonic rage is incredible, not only for its massive damage output, but because it's single target as well allowing teammates to attack next to you without taking damage from EQ! The common EQ users in the format can be found with this crystal from time to time. While not the most common item on the users, its always a possibility. 


Garchomp + Earthquake = Tectonic Rage BP 180

Garchomp is once again a key Pokemon in the metagame with its strong overall stats and stupid typing. The lack of Flying Pokemon both help and hinder it. It means it can hit almost any Pokemon for damage but can't EQ safely very often. Tectonic Rage fixes this for one turn only, allowing it to nuke a target without hurting its partner. This is huge in battles and can turn into a win very quickly if pulled off. Its also not weakened by Grassy terrain so it can be used to circumvent Bulu if needs be.

252 Atk Garchomp Tectonic Rage (180 BP) vs. 252 HP / 4 Def Marowak-Alola: 284-336 (170 - 201.1%) -- guaranteed OHKO

-1 252 Atk Garchomp Tectonic Rage (180 BP) vs. 252 HP / 0 Def Arcanine: 246-290 (124.8 - 147.2%) -- guaranteed OHKO

252 Atk Garchomp Tectonic Rage (180 BP) vs. 252 HP / 0 Def Muk-Alola: 390-458 (183.9 - 216%) -- guaranteed OHKO


Krookodile + Earthquake = Tectonic Rage BP 180


Same thing as Garchomp but you trade power and speed for Intimidate. The calcs are similar however.

252 Atk Krookodile Tectonic Rage (180 BP) vs. 252 HP / 0 Def Muk-Alola: 360-426 (169.8 - 200.9%) -- guaranteed OHKO

-1 252 Atk Krookodile Tectonic Rage (180 BP) vs. 252 HP / 0 Def Arcanine: 228-270 (115.7 - 137%) -- guaranteed OHKO

252 Atk Krookodile Tectonic Rage (180 BP) vs. 0 HP / 0 Def Garchomp: 150-177 (81.9 - 96.7%) -- guaranteed 2HKO



Fightinium Z:

This Z crystal sprung up during London and the aftermath as a tool used mainly to crush Porygon-2. Due to the high power of the base moves, All Out Pummeling is one of the strongest Z moves available and will deal heavy damage to anything that doesn't resist it.


Hariyama + Close Combat = All Out Pummeling BP 190

252+ Atk Hariyama All-Out Pummeling (190 BP) vs. 0 HP / 0 Def Garchomp: 177-208 (96.7 - 113.6%) -- 81.3% chance to OHKO

252+ Atk Hariyama All-Out Pummeling (190 BP) vs. 252 HP / 156 Def Eviolite Porygon2: 210-248 (109.3 - 129.1%) -- guaranteed OHKO

252+ Atk Hariyama All-Out Pummeling (190 BP) vs. 252 HP / 0 Def Oranguru: 204-240 (103.5 - 121.8%) -- guaranteed OHKO

Pheromosa + High Jump Kick = All Out Pummeling BP 195

252 Atk Pheromosa All-Out Pummeling (195 BP) vs. 252 HP / 0 Def Oranguru: 208-246 (105.5 - 124.8%) -- guaranteed OHKO

252 Atk Pheromosa All-Out Pummeling (195 BP) vs. 0 HP / 0 Def Garchomp: 181-214 (98.9 - 116.9%) -- 93.8% chance to OHKO

252 Atk Pheromosa All-Out Pummeling (195 BP) vs. 252 HP / 156 Def Eviolite Porygon2: 216-254 (112.5 - 132.2%) -- guaranteed OHKO

Rockium Z:

Seen almost exclusively on Gigalith and occasionally Bulu as a coverage option (not common enough to cover) The animation is hilarious and relatable, it also hits really really hard off of Gigaliths gargantuan attack stat!

Gigalith + Stone Edge = Continental Crush BP 180

252+ Atk Gigalith Continental Crush (180 BP) vs. 252 HP / 156 Def Eviolite Porygon2: 108-127 (56.2 - 66.1%) -- guaranteed 2HKO

-1 252+ Atk Gigalith Continental Crush (180 BP) vs. 0 HP / 0 Def Gyarados: 278-330 (163.5 - 194.1%) -- guaranteed OHKO

252+ Atk burned Gigalith Continental Crush (180 BP) vs. 252 HP / 0 Def Arcanine: 208-246 (105.5 - 124.8%) -- guaranteed OHKO


Weird Z moves to watch out for:

Z Mirror Move increases the user's Speed by 2 stages and the move stolen is now a Z move. Users: Tapu Koko?

Z Splash raises the users attack by 3 stages! Users: Mimikyu, Gyarados

Z Hypnosis raises the users speed by 1 stage. Users: Xurkitree 

Z Trick Room cannot be taunted and raises accuracy by 1 stage.Sleep Powder spam with Eggy can happen. Users: Oranguru,Exeggutor

Z Celebrate and Conversion raise all stats by 1 stage... Users: Ninetales, Porygon-Z

Z Belly Drum raises the users HP to full before halving it and providing the +6 boost. Users: Snorlax

Z Parting Shot breaks battle spot and also heals the incoming Pokemon to 100% of its HP. Users: Persian-A

Z Destiny Bond becomes Follow me. Users: Gengar

Z Curse raises your HP to full before depleting and adding Curse. Users: Mimikyu

Note: These Z moves are pretty rare so don't expect the user's of them to have them. This is just a 'keep in mind' list


This sucked to write but I've actually learnt a lot by doing so! Calcs have all sunk in and the letter Z has gone off of my keyboard! I hope this actually helps out in some way, it took a long time gathering everything I needed and it's worth it already <3 
I can add in more Z moves at a later date if they become more common, what's listed currently are the most common ones, or ones you're likely to run into at a tournament. PS doesn't count since everything will run a random Z move on there!

-Matt

Zygarde is a Z mon so felt appropriate to have one :v








































Friday, 16 December 2016

And the horse I rode in on



Donk(ey) Hammer


So I recently attended the London International Championships when I said I wasn't going to because I'm soooo good with money. The tournament was one of the most attended in Pokemon history and surprisingly one of the most fun! Given the huge CP and £££ payout the event offered I had to be top of my game and have a godsquad ready in the 2 week space between the games' release in EU and the actual event (whoever thought this was a good idea should probably have coffee spilt on their head).
This led to stress stress and more stress to find the team that was gonna get me some sweet dorra dorra. 



Pre-Tourney:

So I had some ideas on what I wanted to use and what could be good, 99.9% of them were awful and I'm honestly ashamed I even suggested them. From Instruct + Fissure Golem to Banded Dhelmise I was in a dark place. The void had claimed me and I had to continuously get dragged back into the light. Unfortunately for everyone, I was right at home there and pretty much became the void, showering friends with 'amazing' ideas and generally ruining their team-building efforts with my genius.

I did attempt to build something serious, however, when the format came to PS. Day 1 I topped the ladder on about 4 accounts with SlushRush + Celesteela, Gyara, Chomp, Maro; that core would go on to kinda take over and be a thorn in my side. It's also super boring to play - fearing I'd fall asleep mid game, I started building something else. 

I hopped from Weavile hyper offense to Weavile hyper offense to Weavile hyper offense. Nothing was working! My teambuilding had come to a halt and I was in a rut... 'til it was suggested that I stop using Weavile as it's a bit pants and try something else. This was the birth of Ninetales. One of my favourite 'new' Pokemon, this vixen filled the lovely role of fast spread spammer with tons of pressure. It also has RNG flowing out its' arse but I'll get into that later...

Now I have a lone Ninetales in the builder, and whilst that can (and did) win games on its own, I needed at least 4 Pokemon to compete. Naturally the next choice is a Tapu. But which one? I despise Lele because it fails my ugly check and goddamn is that thing ugly. Bulu is a hulk with a log on his head which is pretty cool. Koko is really fast but a bit weak in the damage department and Fini is adorable and I love it to bits. That settled it, I was using Fini. This didn't last however - I heard the moans of poor Magikarp in my sleep, calling to me from 2014. My boi Gyarados had to be used. Condolences to Fini, I still love you and you're actually pretty strong. It's just I'm already in a stable relationship with Gyarados. I hope you understand.

So with my love affair with a big blue snake rekindled I had to continue building a godsquad. I was on 2 members and finding myself stuck. I figured since I'm an atrocious player who literally cannot function without Fake Out I needed to find a user of that ASAP. Weavile was rubbish so I forgot about it instantly, Persian was really really cool but at the time it wasn't clear whether Parting Shot would be legal so I avoided building with it (ended up legal, thanks TPCI for telling us sooner you turds). With Ninetales getting blasted by Marowak and Gyara being a soft check to it, I figured a dirty wrestler cat called Incineroar might be good. It offered a way to KO Marowak (after Hail chip), a way to KO Celesteela and that sweet, sweet Fake Out. I also threw on Incinium for Malicious Moonsault which I'll cover later!

I now had 2 cats and a snake; I needed a Tapu still so I think I just threw in Koko for the fun of it. Koko is a cool coconut that appreciates a dead Marowak at the hands of Gyarados and Incineroar, strong Electric STAB also took care of bulky waters like Milotic and Gyarados (assuming Marowak was rip). It was also another way to crush that stupid Celesteela thing that I hate so much. 

The big issue here was Incineroar's Speed stat and a weakness to Trick Room in general. Marowak in TR was absolutely stomping me, and rather than bank on it not getting up in the first place, I decided to add a funky little check to it... Mudsdale. He is the thiccest horse around and I want to give him a cuddle. Muds checks a surprising amount of Pokemon in the format and its' single target Ground attack, High Horse-Power, is incredibly strong. Stamina is also a really stupid ability to abuse.

Now for the dreaded last slot, although it wasn't really that hard for a change. I needed a T-Room mode of my own to let Muds roflstomp at will if the opponent didn't want to set it up. Oranguru is a bit pooper in the team and as much as I wanted to use Eggnecky, I couldn't justify it. This left that dirty duck Porygon2 as the sole survivor of my viable TR elimination squad. I threw it in the team and oh boy... it's so fat and it just refuses to die, it's the lil duck that can! Such a solid Pokemon and such a thorn in the side to play against.

So I had a team and it played nicely enough, unfortunately it was the Sunday before the event and I had nothing in-game. Queue constant stress, anxiety attacks and the biggest burnout in history. It killed me (hunting for shinies really didn't help me save time oops) but I got the team. It was also Wednesday by the time I finished so no BS practice for me!



The Tourney:

I registered my team, then had to level up Jade's lv28 Marowak cus I'm a freakin imbecile and thought it would auto-level, oops. It all worked out in the end though so it's fine. I got my amazing super cool hat and went for an early night. lol jk we all got absolutely destroyed by alcohol and had a blast. I'm not detailing it since I might get banned but, oh boy, if you ever want to have some fun come drink with the squad - you'll play Ring of Fire and make a new friend called Stephen who may or may not be a plant.

Moving on... I was both hungover and still drunk on the morning. This spelt disaster but it was fine since my iron (dead) liver was super resilient and I survived long enough to make player meetings then actually 'play' in the tournament.
Before I start I'll show the team in all its' glory and explain it a bit!



TEAM BOIS:

Ninetales-Alola (<3 Fairytale <3) @ Focus Sash
Ability: Snow Warning
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe        
Timid Nature  

- Aurora Veil
- Blizzard
- Icy Wind
- Protect


AAAAAAA ISN'T IT ADORABLE <33333
On a more serious note Ninetales is amazing. Having fast spammable Blizzard, speed control in Icy Wind and a stupid move in Aurora Veil allowing it to double the bulk of your team in an instant makes this quite the cool Pokemon. Sadly it has pretty severe 4 moveslot syndrome - having extra options in Freeze Dry and Encore means it's hard to actually settle on a set. Whilst Icy Wind was incredibly useful on the day, I can't help but feel Freeze Dry might've been better, just to snipe away Pelipper, Gyarados and Gastrodon, all of which were a nuisance and out in force. 
Ninetales accidentally became the MVP of the team when my frost wizard powers were reawakened from years of deep slumber. I got multiple freezes in EVERY set on Day 1. I'd feel bad but it became a bit of a meme - I'm sure I have haters now as a result, shame I genuinely don't care haha. Sash was almost required since Ninetales is super frail and can get OHKO'd by tons of common neutral hits.


Gyarados (Zicar) @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

- Waterfall
- Ice Fang
- Protect
- Dragon Dance


Guess who's back, back again. ZICAR'S back, Hide your wives!  Zicar is an old fren of mine and I admit that we had a relationship, It broke off when I fell for Yveltal though </3  He's back now though and cooler than ever, especially with no Groudon around to shut his s**t down. 
Gyarados is a cool guy though, Intimidate + Ground immunity is invaluable this format, the 4x weakness to Electric is unfortunate but easily built around. Its' strong typing allows it to set up DDs on a lot of the format making Gyarados a major offensive threat if left unchecked. Sitrus was honestly a throwaway item and I should probably have used something else. Maybe Splash Plate to gain some OHKOs? I should run calcs, haha. The berry did come in handy at some points though so I can't fault it too much.




Tapu Koko (Koko Pops) @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk

- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Protect


My wit is honestly top tier with these nicknames. I'm sure no one will agree with that but shush guys I want to be creative and name a GUARDIAN DEITY after some cereal. If Tapus existed I'm fairly certain I would be struck down with great vengeance as punishment for my blasphemous nicknames...
but I digress, Koko is a very simple Pokemon. Send it in, attempt to deal big damage, rinse repeat. This was too simple for me however so I added Volt Switch for momentum purposes and by golly did it pay off! Volt Switching an opposing Tapu and denying them the KO was really strong. You can also switch out Gyarados, use Volt Switch and bring it back in for some ghetto double Intimidate action!
I could've possibly run HP Poison (don't smite me oh great and powerful deities!) to snipe Bulu but that might be a bit too dark. Even for me...



Incineroar (Tiny) @ Incinium Z
Ability: Blaze
Level: 50
EVs: 220 HP / 252 Atk / 4 Def / 12 SpD / 20 Spe
Adamant Nature

- Fake Out
- Flare Blitz
- Darkest Lariat
- Protect


Obligatory Crash Bandicoot related nickname.
Past 3 years I've had Ripper Roo the Kangaskhan but, since Kang is now literally Ripper Roo, I've had to adapt. Not exactly the same thing as Tiny the Tiger but I'm trying my best here okay.
Incineroar is a really niche and attractive Pokemon. Its' colour palette, type and movepool appealed to me massively. Dark/Fire is honestly really strong - we've only had squishy Houndoom in the past so we never really saw what it could do, but its offensively and defensively solid. Not having access to Intimidate hinders this Pokemon massively but that's not to say it's a bad choice. The dual STABs it carries can KO 2 of the most prevalent Pokemon in the format (these being Marowak and Celesteela) and it can also deal with Bulu, Koko and Lele. 
The item choice is an interesting one - Incinium Z grants access to Malicious Moonsault which, aside from being a base 180 Dark-type attack that looks stunning, lets it KO some really strange stuff. Incineroar can OHKO Garchomp, Gyarados before Intimidate, Oranguru, Tapu Lele, Marowak at -1. The list goes on, its worth just exploring the calcs yourself. The EVs look funky but they were just to make sure I outsped Celesteela outside of Trick Room, although they seemed to be creeping each other so it may have been wasted investment. Who knows!



Mudsdale (Robin Thicc) @ Assault Vest
Ability: Stamina
Level: 50
EVs: 204 HP / 252 Atk / 52 SpD
Adamant Nature
IVs: 12 Spe

- High Horsepower
- Close Combat
- Rock Slide
- Heavy Slam


One of if not my favourite Gen 7 Pokemon. He is a good fren and thoroughly deserving of his Best Horse title. He's also thicc af and he tries his best to kick everything as hard as he can.
Sadly though, this particular horse is cross-eyed or just outright blind. I missed more High Horsepowers than I hit and it cost me so much... but do not worry my chubby friend! I still love you!
Anyway, Close Combat is honestly a bit pants but lets you hit Celesteela for a decent chunk which is appreciated, Rock Slide is a fun move under TR and lets you hit Gyarados harder or just be a nob and flinch things, Heavy Slam lets you crush Tapus under your thicc rump. Muds weighing in similarly to Groudon means Heavy Slam tends to be base 120 on targets, ensuring a good crushing. Assault Vest just increases the bulk on the Special side a bit and is generally a good choice for our horse friend. EVs do something regarding Lele which I cant remember, haha. IVs are just what I had in-game oops



Porygon2 (Duck Fren) @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 156 Def / 52 SpA / 36 SpD / 12 Spe
Calm Nature
IVs: 0 Atk / 0 Spe

- Ice Beam
- Toxic
- Recover
- Trick Room


This lil guy looks like my duck fren from over the local nature reserve. Yes that sounds lonely as anything and I'm secretly an old man who feeds the ducks every morning. Exposed!
Duck fren is the backbone of the team though and an absolute crutch in harder matchups. It can switch in to almost any attack safely and heal it off, annoying (and tilting) my opponent. Just running Ice Beam would've been annoying if I didn't freeze everything, so I didn't mind too much. Toxic was a last-minute addition and a fantastic one at that. I won so many games from Toxic stalling - in Day 2 especially, where the teams started to become unbreakable from an offensive standpoint. I have no clue what the EVs do nor am I about to find out. You could run 252/252 on this thing and it'd still be sturdier than the iron case around my heart ;-;



The Weekend:

Sadly my note taking is abysmal as always and I don't remember my games well enough to document them accurately without triggering someone, so I won't. Just imagine that I froze everything and didn't deserve Day 2 in the slightest instead!
I managed to squeak into Day 2 with a 7-2 record which meant I couldn't drop a game at all that day if I hoped to cut. This was a fairly impossible task but I vowed to try my best anyways. Sadly, I was preoccupied on other things that day which affected my play considerably and I finished 2-3 on Day 2, which I'm honestly a bit embarrassed about since I know I can do better. I can only blame myself, however, and use it to fuel myself to do better in the future! I ended up finishing 43/565 which is okay I guess. I'm at the point now where I'm hungry for the gold finish so I tend to become disappointed. Now gonna work on helping everyone else get the strong finishes they deserve since I'm nice like that and it's lonely cutting tournaments on your own ;) 
All in all I'm still super proud of my performance and also the performance of my friends. We did our best and it showed <3 I had a fantastic weekend away in London with my favourite people in the world and I can't wait til the next tournament so we can do it again. Hopefully with less plants and hubcap searches next time :)

Top tip: The best hangover cure is Blizzard freeze RNG plus Philadelphia and pasta sandwiches.

P.S: If I froze you, I'm so sorry. I hate winning games like that; it's not fun for either side. I hope we can play again on fairer terms again some time. 

"I'll get 'em next time, just gotta try my best again"

- Matt


















Thursday, 17 November 2016

UBs (Ugly Buggers)



EwwwwBs



There's been a TON of controversy surrounding these "Pokemon"? Not being officially recognised as Pokemon has left a lot of confusion over the legality of the UBs but, at the time of writing, they appear to be fully legal and usable in VGC17. Whether this is a good or bad thing seems to be the root of the complaints so I figured I'd give my two cents on the whole situation and look into the UBs individually to see just what the problem is! 

(Opinion: I hate them all they're ugly and break the ugly clause so can go away, this is coming from the guy who likes Vanilluxe...)

(Since at the time of writing the games aren't released yet the most I can do is speculate and give guesswork X/10 scores followed by a "Busted or not Busted")

(Note: All UBs have Beast Boost as the ability: it will raise the UB's highest stat when it scores a KO, à la Moxie on drugs. Letting a UB (especially Christmas Head) get a KO unpunished might be a grave error and could result in it just ripping you a new one. Be prepared!)


Nihilego
109 / 53 / 47 / 127 / 131 / 103
Rock / Poison
Beast Boost
7/10 Not Busted

Notable Moves:
Power Gem
Sludge Bomb
Grass Knot
Trick Room
Mirror Coat
Figured I'll do them in order starting with Lil Miss shower-cap-squid-thing, also known as Nihilego. My name is cooler though. 
The stats are heavily skewed in favour of Special Attack and Special Defense with a smaller emphasis on HP and Speed which are both still respectable. Its Attack is poor (but who cares) and its Defense is, well.... abysmal. This dastardly destroyer of metagames is felled by a simple Diglett throwing some mud on its face... pathetic.
Maybe I'm being too harsh considering its Special Attack is very respectable especially when acknowledging its strong speed tier of 103 (1 point above Garchomp). Its unique dual typing is interesting offensively as well, especially vs the countless Fairies running around in Alola. Rock is also quite handy to batter the inevitable bulky Fire types that are going to be prancing around.
The downside to this UB (other than its atrocious Defense stat) is the lacklustre set of potential move options. A common theme amongst the UBs actually is incredibly skewed stat distribution followed by a shallow movepool.


Buzzwole
107 / 139 / 139 / 53 / 53 / 79
Bug / Fighting
Beast Boost
4/10 Not busted

Notable Moves:
Lunge
Leech Life
Superpower
Hammer Arm
Ice Punch

Oh hey its a giant hench mosquito thing that probably bench presses a bus. Kinda looks like a Hulk Hogan / Larry the Lobster love child. Anyways, this big ugly bug is super strong! Its HP, Def and Attack are all way above average, with its Special Attack and Special Defense being absolutely horrid; the Speed tier is middling which isn't the worst thing considering the general speeds of the newer Pokemon in Alola. The problem here is the amount of faster Fairy and Psychic types roaming around ready to turn poor Buzzwole's mind to mush. It could hit back against Psychics with its Bug STAB were it not already dead. Heracross 2.0 here doesn't impress at first glance and we haven't gotten to the movepool yet...
Unsurprisingly it's pretty shallow but he does pack Ice Punch as coverage and Leech Life as strong STAB with added recovery. Its fighting options are lacklustre with no Close Combat, instead being forced to use Superpower or Hammer Arm. An Assault Vest might patch up Henchacross's poor SpDef but I doubt it will see much use. I'll happily be wrong, however!



Pheromosa
71 / 137 / 37 / 137 / 37 / 151
Bug / Fighting
Beast Boost
5/10  Might be busted?

Notable Moves:
U-Turn
Quiver Dance
Speed Swap
Hi-Jump Kick
Ice beam
Feint
Lunge
Bug Buzz

Okay I actually quite like the design of this one so I'm a liar when I said I hate them all. It looks like a lady who's a bug, but not a ladybug? Straight into the important stuff though... this thing is sooooooo fast! To the point where I'm actually afraid of it, mostly due to it learning the move Speed Swap, which will allow it to give a partner its speed stat. Picture a base 151 speed Wishiwashi, or maybe a Mudsdale, or even a Porygon Z if you're a madman!
The thought of this alone sends shivers down my spine. Its offensive capabilities are decent as well, sharing the same typing and almost the same Attack as the red Roidbug from earlier. The downside is its bulk overall is nothing short of shameful, falling to a single Gust from Pidgey... Priority moves will crush poor bug lady. Tapu Lele can be used alongside to block priority but its longevity on the field is incredibly limited regardless - might not be worth it. The gimmick potential with Speed Swap is what scares me the most here, in that regard Pheromosa isn't broken at all. But Speed Swap is a scary move so I'm unsure what to say about it... I'll leave it with a maybe for now.



Xurkitree
83 / 89 / 71 / 173 / 71 / 83
Electric
Beast Boost
8/10 Maybe Busted?

Notable Moves:
Thunderbolt
Grass Knot
Tail Glow
Discharge
Volt Switch
First thing's first. Its name is clever, it's an electric tree full of circuitry. Real smooth GF. Its head(?) is a glorified Christmas tree decoration and the body is just wires flying all over the place. I rather dislike this one although for reasons more than a strange design.
Its stats are incredibly average, "meh" bulk, decent Speed and holy moly it has 173 Special Attack! It's upon realising this you begin to realise why that is such a problem - you instantly look at its Speed stat and think "Choice Scarf". You then think "hmm, I want to make it stronger, lets add in Electric Terrain with Koko and maybe some Discharge spam? Or maybe I'll just run Tail Glow and blow things up that way." Whilst this UB is limited in the ways it can bring about ruin, it is certain that it WILL do so if you're unprepared. Its movepool is typically miserable, rocking very very little in the ways of coverage. It's likely ending using Grass Knot or Hidden Power Ice to hit Grounds and Dragons. Alola Marowak is probably one of the only Pokemon who can stand up to Christmas Head after a Tail Glow!
This UB has one job and that's to ravage as much as it can before it goes down. I honestly wouldn't be surprised if Garchomp started running Sash/Scarf/Yache Berry just to destroy this thing. I for one am pretty terrified of Xurkitree; I'm unsure if its busted and will cause mass centralisation though, I doubt it so I'll leave another maybe for now.



Kartana
59 / 181 / 131 / 59 / 31 / 109
Grass / Steel
Beast Boost
8/10 Not Busted

Notable Moves:
Leaf Blade
Smart Strike
Sacred Sword
Night Slash
Psycho Cut
Laser Focus (lol)

Its a smol origami spaghetti monster! Its name is also a spark of genius from GF once again, their pun game is strong this year...
Say hello to Angry Ferrothorn! He got fed up of Legendaries beating him up in VGC16 and decided enough was enough, he's back with a vengeance! He also left his SpDef at home oops.
Serious talk though, why oh why does this thing have a higher base Attack than Mega Rayquaza?? It wont hit as hard since the BP on its moves aren't close to Dragon Ascent but still! Stupid stupid stupid! The benefits of this UB are its amazing Speed stat and strong STABs (especially when dealing with Fairies). Its movepool pretty much consists of 3 moves, those being Leaf blade, Smart Strike, and Sacred Sword (it learns more but eh)
The massive crippling downside to Kartana is its Special Defense being non-existent. Literally, it has none... Nincada has 1 less SpDef for reference, meaning even an Ember from something like Slugma in the rain will burn up this thing like I burn toast. Even resisted Special hits will deal a huge chunk to this UB.
So whilst it's one of the strongest attackers the game has ever seen and I'm terrified to have it Leaf Blade me... I don't think it is broken.



Celesteela
97 / 101 / 103 / 107 / 107 / 61
Steel / Flying
Beast Boost
8/10 Not Busted

Notable Moves:
Heavy Slam
Wide Guard
Flamethrower (lol)
Leech Seed (lol)
Earthquake
Air Slash



Game Freak... What the heck is this!?  It's a metal dress with a veil and giant rocket dicks for arms. I'm not impressed.... Honestly the worst design ever, I would rather look in the neighbours' bin than at this. Unfortunately for me, this UB seems to be the "best" at first glance so I'll be gouging my eyes out at events more than I usually would. RIP me.

So why is this the "best" one so far? Well its stats are surprisingly balanced compared to the rest, with nothing really standing out, instead opting for a well-rounded approach. It's also Steel/Flying which is SO GOOD! Pretty much Skarmory but with better stats and ability...  It also happens to weigh 999KG somehow, meaning Heavy Slam will more than likely be hitting for 120BP on most targets. Add in its natural synergy with Garchomp allowing EQ spam and you have yourself a cool 'mon. Personally however, I'm not a huge fan, and it's not due to it having rocket dick arms either. I'm not 100% sure on it so I'll have to wait and see what it turns out like in-game. For now though I can respect its great bulk combined with awesome typing and award it a big old 8/10.


G U Z Z L O R D
999 / 999 / 999 / 999 / 999 / 999
(223 / 101 / 53 / 97 / 53 / 43)
DARK / DRAGON
BEAST BOOST

1000/10 BUSTED HALP US
1/10

Notable Moves:
Wide Guard
Dark Pulse
Draco Meteor
Belch (lol)



Guzzlord is the greatest UB of all, it's so cool looking and I love it! (I lied twice now)
He will annihilate the format with his gaze alone and we should all just give up and bow to his might! Guzzlord will lead us to a new age of prosperity; donate to Guzzfund today to guarantee your place in this new age! Donations can be made to my PayPal...

All jokes aside, this UB (it pains me to say this) is the worst of the bunch... Its stand-out stat is its HP but the Defences are trout and its offences and Speed are nothing spectacular. It's pretty much a terrible Hydreigon, not to mention the amount of Fairies floating around. Guzzlord simply cannot keep up! I don't expect much use out of your boi at all to be honest... Apart from when I fancy using memes of course.




Closing thoughts:

Personally I don't find UBs to be that broken at all (at the time of writing anyways) They all have crippling weaknesses which can be worked around, lacklustre movepools or even both! I fully expect them to be used in the format however so preparing for them is a must. I don't feel like they're strong enough to the point of not using one being a stupid team decision.
I feel that if GF had simply called them something other than Ultra beasts, maybe the Binned Design Legends, we would've been more accepting of them... maybe even give them the Mimikyu treatment and make us feel bad for them. The only one I feel bad for is the Steel one since it has rocket dick arms :]

Jokes aside, I'm excited to see what UBs add to the format and I want to try them out for myself! I'll see you at events and am super excited to see what everyone brings :]


-Matt