Saturday 23 April 2016

Leading Efficiently (kinda)

Leading efficiently ( kinda ) in VGC16



This is gonna be a boon to write and probably to read since its such a difficult topic to cover, but since a lot of people ( Myself included sometimes ) struggle on how to lead. This can lead to autopilot decisions that can prove disastrous, especially in a format as volatile as this. I'll attempt to cover some of the more commonly led pairs from popular archetypes and some specific Pokemon and also Pokemon with useful traits that won't immediately lose you the game.

Note the specific Pokemon will be Mons that are relatively splashable in any team, IE Thundurus Salamence. Because even if Lum berry Empoleon  beats Smeargle Xerneas, chances are you'll lose the majority of your games just by having a silly Pokemon on your team.

Also note your lead can depend heavily on what Pokemon you plan to bring in the back so this isnt a guide on How to win every lead matchup. It just highlights things to look out for and how to counterplay them with the options you have.

Fake out pressure:
This is incredibly common in any format as getting a free turn to get off any attack whatsoever be it speed control, set up or just letting a strong mon blow a hole in the other team is lovely. Its incredibly important to immediately find the opponents Fake out Pokemon (they probably have one) and identify its speed stat. There are very few viable Fake Out Pokemon in this format, but the one's that can effectively use it, happen to be very strong Pokemon. These include Kangaskhan ( 90speed pre mega) Raichu ( 110 ) Liepard ( 105 ) and  Weavile (125) and a mention should go to Smeargle (75) that sometimes run it. On team preview you can expect a faster FO Pokemon to be led with. This might not always be the case but its very important to consider it as an option as giving the opp a free turn. 

Counterplay to FO leads differ vastly in risk levels and actual effectiveness. A riskier move is Quick Guard which is common on Pokemon such as Crobat and Talonflame. However a Kangaskhan can quite easily just use a strong attacking move and pick up a KO early. Inner Focus also stops FO from inflicting a Flinch, although the only Pokemon of note with this is Crobat. A double protect may also appear safe if the other side doesn't have any form of obvious set up, although an unexpected Swords Dance or Substitute can lose massive amounts of momentum. An easier way is to lead with a faster Fake Out user than the opponents which can provoke them to not even try or trade Fake outs. Prankster Pokemon that learn Encore like Whimsicott and Liepard can deter a Fake out but will draw out a stronger attack so be aware of that. Make sure your answer to Fake Out isn't in a vacuum however, Always always consider the partners options as ignoring the partner can result in a swift loss. 

Speed control:
This is often paired up next to a FO user, IE: Kangaskhan Talonflame but can also be seen next to a Primal Pokemon which is arguably more threatening as allowing them to successfully use the move will result in a Primal Pokemon running through your team. This is a MASSIVE thing to consider on preview, however autopilot it may seem. A common pairing of this nature is Groudon Talon or Crobat Kyogre. Seeing both of these Pokemon on team preview should be enough to force your hand into leading with your own speed control (if you weren't doing that anyways) While Pokemon like Thundurus can Thunder Wave the turn later, this obviously won't work if the opponent has a Groudon or is clicking Quick Guard so this isn't foolproof. If one goes this route be sure to immediately ko the opponents Quick Guard user. Leading with Trick-Room or  Tailwind of your own can prevent a mullering as well so don't fret if Thundurus isn't gonna cut it/they have a Groudon. Again the partner to the Tailwinder should dictate your play.

Another big option is Trick-Room which is easily identifiable on team preview. This is arguably the hardest speed control to prevent as the setters are often incredibly difficult to KO. IE: Cresselia Bronzong. Gengar may also be seen with T-room but this is uncommon. Different teams will approach this differently, with some abusing the free turn you get whilst t-room is set up and other's attempting to OHKO the setter: Yveltal.
A safeish pick against possible T-room is Amoonguss as this dissuades T-room altogether out of fear of rampant Sporing. If they don't choose to set up t-room however, Amoonguss isn't deadweight as it can redirect attacks from your stronger Partner.

Thunder wave/Thundurus is a huge huge Pokemon to consider as a lead since it is commonly led alongside Fake out Support : Kangaskhan Thundurus. Unfortunately there isn't much out there that can viably shut down Thunder Wave spam. Attempting to Taunt a Thundy with your own can result in a speed tie so its not a safe option. Raichu is a decent shut down to Thundurus but it's incredibly frail and prone to being ko'd early. Ground Pokemon like Groudon and Landorus are immune to Paralysis but it won't protect your partner from getting Paralysed. Slower Pokemon like Ferrothorn tend not to mind the speed drop but the 25% chance to miss your turn is huge enough to be wary. The best way to prevent Thunder wave spam is to Ko the user as fast as possibly before your team is bright yellow and you're bright red.

Icy wind is mentionable but the only real user of this move is Gengar, this can be counterplayed by leading with your own Speed control, especially Trick Room.

Gimmicks:
I won't spend too much time on this as its hardly relevant but no one likes losing to Soak Shedinja. Its important to notice the gimmick asap and do as much as you can to disrupt it. Be it with Fake out, Quick guard , Redirection or just plain offence. These tend to be noticed by very obscure Pokemon choices like Floatzel , Spinda and Magikarp. These teams are only really found at low level play so its not something your likely to run into at a tournament. 
There is one team you might though... and that team is Voidcats/Sheercats. This team is destroyed by one move. Quick Guard. If you have it be prepared to lead with the Pokemon that has it and click it until the game is won. If you lack Quick guard however, you should lead with your most offensive pairing (Kang Primal) and cross your fingers.

Big 6:
Oh dear. I'll start this part with saying that the pairing of Thundurus Groudon will give Big 6 a lot of trouble. Lum berry Bronzong is an incredibly strong lead utilised by T-room Double Primal. Teams can also lead Salamence Thundurus to cause issues. The biggest thing to remember when you face off against Big 6 is the Smeargle. Don't just throw on Lum berrys onto random Pokemon and expect to beat it however. The threat from Smeargle should come from the fear of Follow Me + Xerneas with Moody mixed in. This equals you wanting to KO the Smeargle as fast as possible or taunting it to have it sit there. Disabling the Follow me through any means will leave the Xerneas open to attacks and Status such as Thunder Wave. Generally you want to lead something that threatens massive damage or hindrance to Xerneas whilst also beating Smeargle. Kangaskhan,Thundurus,Faster Groudon.Talonflame variants with taunt also work.  Your leads also want to be able to deal with Groudon and Salamence to some degree as these can easily be led. You'll have to use your own judgement on your team to decide your safest lead, as teams and the techs they have change dramatically. Big 6 is a complex matchup but getting the lead correct often gives you enough momentum to win the game.

Gravity stuff:
This is a relatively simple matchup for most teams given the predictability of the lead. Its just important to keep your head and remember the late game. Since Sableye will lead 9/10 times, you just have to figure out the other member. Groudon and Whimsicott are seldom seen as leads but are extremely common in the back. This leaves Gengar, Salamence and Kyurem-w. If you have multiple Ice weaks expect a Kyurem lead, Double Primal and lone Ogre  tends to lure in Gengar as a lead to trap and sleep everything. Anything else can expect Salamence. I won't tell you how to actually play against it but your mons in the back are incredibly important. Strong Pokemon against this archetype include, Thundurus, Kangaskhan, Yveltal, Groudon, Talonflame. 


While this 'Guide' doesn't highlight literally every lead combo ever (obviously) I hope its enough to give a general understanding of Pokemon to lead against certain common lead combo's seen. Thundurus is a common mention in this which really highlights its strength in the format right now. If I've missed anything let me know and I can edit it in. Above all, trust your judgement but keep every option your opponent has at the front of your mind and choose your leads wisely. 

Best of luck 

-Matt





Friday 15 April 2016

Top 8 UK Regionals 2016 :]

Top 8 Sutton Regionals 'Rundown'



Quick disclaimer before I get started, I'm calling this a run down instead of a report which means it won't have Ev's or anything, but instead the cool story behind it. The reason for this is the community is a bit of an arse hole these days, not reading for entertainment or trying to improve but instead just using it as a scouting guide which upsets me greatly. If you do want Ev's and all the details, feel free to message me on Twitter or NB and I'll gladly share. Just putting my best hope at getting worlds in public is sadly a bad idea nowadays.


ANYWAYS, lets start by me sharing my love/hate relationship with the format that is known as VGC16. First of all: it kinds sucks.....But...I think there is massive potential hidden away beneath the suicide Tailwind and Smeargle moody boost nonsense. A well fought weather war is always splendid and well thought out at a high level. It also sucks.

Start of the format was an incredibly rough time for me, I had no idea what I was doing and kept losing and losing till it got to the point that for every win I'd have about 6 losses. I'd tried all sorts in the early meta, mainly the preliminary core that would eventually become BIG 6. But I hated Xerneas and the dependency I felt the team had on it. Granted when it sets up (easily) it runs rampant, I just didn't believe it to be the thing to win events for myself personally. I eventually settled on one Pokemon deemed shitty by almost everyone I talked to. (Snowflake confirmed)

That Pokemon was:



Oh man do I luurvee this thing. I was drawn by the cool typing being both offensively and defensively strong towards anything not named Xerneas. Granted Xerneas is literally everywhere, but its a fairly one dimensional Poke that's only gonna be doing one thing, which makes it fairly predictable and much easier to shut down than people think.



So how do you check Xerneas enough for Yveltal to thrive? Well old Matt thought Mawile Trick room with Ogre was the play. I was very very  wrong and got roflstomped at Glasgow Regs going  2-5 disgracefully. It was at the coach station on the way back that I had an idea on how to not rage quit the format and it was to try Yveltal again but in a different environment. I was also really bloody ill that night so apologies to Tom (TheSaxlad/noob) for being with me at midnight when you'd rather be in the pub :P


That team was to be used at a Manchester PC the following week. It was:

Yveltal

Groudon

Mawile

Gengar

Kangaskhan

Talonflame

Just by switching the Kyogre to a Groudon the team felt infinitely stronger. It wasn't an insta loss to big 6 with Tailwind, Gengar, Mawile, and Physical Groudon but it still wasn't consistent against it. I managed Top 8 at that PC losing to a stupid Rock Tomb miss against The Haxlad that I built the team with but it didn't bother me super hard, I had gotten my first CP and it was the middle of February. I had another PC the week after that I managed top 4 in with the following change:

Cresselia > Gengar

Something clicked that day, I suddenly understood the format and felt like I could do anything, but a dumb Smeargle got some boosts and shut me right up. But I kept the confidence gain and random understanding of the format and got ready for the next big one.. The Manchester Midseason Showdown



The MSS

Going into this I had thrown out Mawile because its really bad and added a Thundurus because its not a team of mine without Paralysis spam. The team now looked like this:

Kangaskhan

Groudon

Yveltal

Cresselia

Thundurus

Talonflame

I went into this event super nervous since it was my last chance to get a chunk of CP before being forced into a deep nationals run. I was pretty crushed when I lost the first round to a friend in Jonathon Marston.
I was pretty much forced to go all or nothing and not drop a game for the rest of the day. I played a few friends on the way and was forced to batter them aside #nomercy ;)  and managed to go 5-1 5th seed(ofc)
I was over the moon and I had a chunk of cp but I was super thirsty and wanted all of it. I learnt I had to play P3ds in top 8 who had a gravity Kyurem-w team that scared me as a lot of my tourney runs have ended in freezes. Unfortunately the stream recording has been deleted so I can't link it.  I ended up winning this set surprisingly as I had a better match up than I first thought. Top 4 was revenge against Jon and finals I lost to Conan Wild because I didn't have Skill swap on Cresselia x_x I couldn't care less though, I'd gotten a big finish and a chunk of CP  but I knew the team had its issues that needed correcting before Sutton Regionals rolled around.

And with all that useless filler text sorted, I can get onto the main course being the Regional that I somehow did well in :]

Team:

Kangasbabe @ Kangstone
Scrappy
Jolly Nature                            
Fake out                                  
Return                                      
Power Up Punch                    
Sucker Punch


Super Bog standard Kangaskhan happens to be the best Kangaskhan. Able to quickly pressure and deal   big damage easily. Also gets a boosted Sucker from Yveltal's Dark aura. Didn't Opt for Low Kick on the set as I simply didn't care about Dialga or Ferrothorn.




Groudong @ Red Orb
Drought
Jolly Nature
Precipice Blades
Fire Punch
Substitute
Protect

This is a cool set that I rather like, Pblades does big damage to Xerneas post boost and is good as a field clearer if you trust the accuracy. Fire Punch is really strong single target damage boosted further in the Sun and was mainly used to get a KO 100% when Pblades was a bad idea. Also good at chargrilling Ferrothorns who wanna get cheeky. Sub is the 'weird' move I guess. With Jolly you can get a substitute up for free on any Smeargle and it also provides a massive shield against T-room teams as they have to waste a few turns trying to get rid of it burning T-room turns. 9/10 would recommend.



Yveltal @ Blackglasses/Swagshades
Dark Aura
Jolly Nature
Foul Play
Sucker Punch
Tailwind
Protect



Have I mentioned how awesome this thing is? Cus it's really awesome! Being able to 2shot most of the relevant Pokemon in the format bar Xerneas. Yveltal really piles on the pressure especially against T-room teams and double primal where speed control is key, when Yveltal threatens to completely shut down whichever you try you have a big problem. Notably this set lacks Knock off as I wasn't super scared of t-room and the presence of Amoonguss on the same team is enough to assume they wont even bother trying  
(not one player tried) Foul play is a very strong attack being able to 2 shot Groudons regardless of preference to Phys or Special, Sucker punch is really stupid and does wayyyy to much damage, Even Xerneas takes a good 30% in an emergency. Its also really fun to pair this with Kangaskhan and Sucker Punch the format into the floor. Tailwind is a move used to support the rest of the team which is obviously strong..



                                       U watt m8  @ Focus Sash
                                       Prankster
         Timid Nature
         Thunderbolt
         Hidden Power (Ice)
         Thunder Wave
         Protect


If you don't hate this thing there's something wrong with you and if you don't love this thing there's something wrong with you. Its lose lose which is very accurate when it comes to Thundurus. Its incredibly hard to stop it ruining your day in some way. I ran HP ice because I like one shotting Salamence and Landorus which otherwise annoy me greatly. Protect is ran because its commonly targeted by Fake out and a well timed one gives a burst of momentum.




Kevin @ Life Orb
Gale wings
Adamant
Brave Bird
Quick Guard
Tailwind
SWAGGER




Standard Talonflame because its really good. Swagger is really bad though don't try and use it, I never clicked it once but wanted to get some sexy Swagplay going. Never happened never will. 1/10




                      Guss Fring @ Lum Berry
   Regenerator
   Bold Nature
   Spore
   Rage Powder
   Grass Knot
                         Protect

On a side note look at the gen 5 Amoonguss sprite. He know's he's gonna spore the bejeezus outta you.
Anyways.... I added Amoonguss > Cresselia because I felt the speed controls clashed where I to bring T-wave and T-room, especially against big 6. This mon is basically to scare away T-room and to check Manectric Yveltal teams which I really really don't like facing. Lum berry is also good to outcheese those Gravnosis teams with Rage powder spam.


Yeah this probably horrible team got all the way to top 8 going 6-1 before losing to a friend ( Eden ) and his stupid Togekiss in strong wind which I just couldn't get past without massive loss. The 4th move on Talonflame can be taunt to try and shut down Togekiss so that's a likely step forward for the team. Thanks to all my 'Friends' who constantly call me and Yveltal shit. It's been pushing me to keep using it for the strong banter game and I'm actually doing quite well now. A late start in the season means worlds hasn't been attained yet but I'm starting to catch up.Hoping to get there soon! Um, that's it I think. Peace out

Shoutouts to Lucky Shirt!

-Matt Carter