Wednesday, 25 February 2015

Blaziken

Blaziken


Right, so I've a lot to talk about with Blaziken as a Pokemon both as itself and as a mega evolution so lets start where we always do and talk about the bare basics of the Pokemon itself.

Blaziken was introduced way back in Generation 3 as the evolved form of Torchic and is the first of many Fire/Fighting types. Fire/Fighting as a typing is a two pronged sword, on one hand its terrible defensively resisting little to nothing but offensively its fantastic completely slaughtering steel types. Upon release this Pokemon only had the ability Blaze which is standard for starter Pokemon. In generation 5 with the introduction of dream ability's Blaziken was gifted with Speed Boost which raises it's speed by 1 stage at the end of each turn. Obviously this is much much better than Blaze and was abused immediately sending it flying to the Ubers tier in the Smogon ruleset. But no one cares about that do they? Lets look at its impact in doubles and the VGC15 metagame specifically.

Hp 80- Att 120- Def 70- Spa 110 -Spdf 70- Spe 80  

Blaziken didn't gain very much from the Gen V to VI transistion except the nerfing of its special attacks. But Matt! Its special attack is far inferior to its actual attack! Yep but it's attack is incredibly liable to be dropped by intimidate and it doesn't have a third move outside of Brave bird if you wanna roll that way. It's defences are way too low! I can't use it because it can't take a hit! Yep, It's defences are pretty poor but who cares? This thing moves way to quickly after a turn or 2 and can deal serious damage to the Pokemon threatening it. Blaziken is the definition of a  'Gotta go fast' glass cannon, almost akin to Greninja. The best way to run Blaziken in my opinion would be a mixed set with a Naive/Hasty with the moves:
Superpower Overheat Hidden Power Ice and Protect and with Life orb as the item.
For convenience sake I'll be a babe and leave a handy importable for PS complete with Ev's and move set for you all to try out and I'll talk about what the Ev's do as well so don't stress.

Blaziken @ Life Orb
Ability: Speed Boost
Level: 50
EVs: 4 HP / 32 Atk / 24 Def / 196 SpA / 252 Spe
Naive Nature
- Hidden Power [Ice]
- Superpower
- Overheat
- Protect

252 speed is used to maximise speed at all times, 196 spa is used to OHKO Aegislash and non AV Landorus-T with HP ice, 32 att is required to always KO Mega Kangaskhan with superpower and the rest of the Ev's are dumped into Hp and Def to reduce sucker punch damage ever so slightly.  Superpower is used over Low kick for consistent damage on neutral targets and also because Low kick falls short on the KO on Kangaskhan which isn't acceptable.
36 Atk Life Orb Blaziken Superpower vs. 252 HP / 0 Def Mega Kangaskhan: 213-252 (100.4 - 118.8%) -- guaranteed OHKO

High Jump kick can also be used but the risk of missing is something that I'd rather avoid and hopefully everyone reading this will agree. I personally find Blaziken to go very nicely with Kangakshan as it removes bulky steel types from the picture and aids the Kanga mirror immensely, it can also be used to remove Terrakion and other fast fighting types. Although I found the best use of it is being paired with Mega Venusaur as part of a Fire/Water/Grass core as it removes a bunch of Venusaur's main threats. Just be careful around Talonflame and paralysis as it will ruin Blaziken and have fun with this incredibly underrated Pokemon.



BUT!

Blaziken also has another option available to it and that happens to be the coveted Mega Stone, ( Mega Blaziken also referred to as Balziken by myself and friends ) 
has quite the BST increase but keeps Speed boost which is rather disappointing. 

It's stats are as follows: HP 80 - Att 160 - Def -80 - Spa 130 - Spdf 80 - Spe 100 

On paper its just a slightly better regular Blaziken and that holds true in practice. It does have a rather strong niche in being able to outspeed common scarfers like Landorus after 1 turn compared to regular needed 2 turns and destroying them with strong super effective attacks. The problem I have with it is that it isn't enough of an improvement over regular with the regular out damaging with a Life orb even after the boosts. Not to say I haven't personally been run into the ground by one of these monsters as with the correct support it can easily carry the trainer using it to easy wins. One massive plus point to using the Mega to me is actually freeing up the LO as an item for something else to abuse, as I myself find myself wanting the LO on loads of Pokemon.  It also looks really damn cool. While I wouldn't rate the mega as highly as regular, I 100% feel that this might be a Pokemon to watch out for later on in the metagame and could even be a strong call as Nationals rolls around. We'll have to wait and see won't we? I'll leave you with the rating and a funny 420 Blaziken since I'm immature and find it funny :p  

Rating ( Regular ) 8/10
Rating ( Mega ) 7.5/10 













Tuesday, 24 February 2015

Steelix Mega

Mega Steelix
So here we are with the second mega I'm going to take a look at and honestly it's one of my least favourites. Design wise I dislike it but its not the worst looking Pokemon out there and more importantly it's stat layout and ability as a mega evolution leave quite a bit to be desired. I'm going to try and look at it in a bright light since it's only fair. Lets 'attempt' to look at this massive metal snake thing.

Guess I should start by comparing it to its base form as a lot of mega's are. Regular old Steelix was introduced back in Generation 2 as an evolution to Onix. It's ability's are pretty standard for a Steel/Rock/Ground type in Sturdy and Rock head. It also gets Sheer force as its HA which is probably the best ability Steelix can abuse. Naturally it's defence is sky high resting at an impressive 200 but that's about it for our friend Steelix. Its full stats are as follows: 75/85/200/55/65/30. It's attack is incredibly low for something that looks like it could rip right through buildings and it's disappointing HP and Spdf leave it Petrified of anything remotely specially based. This doesn't mean Steelix is a bad Pokemon however, in fact far from it. Back in the olden days of VGC13 a Steelix was used to grab 10th place at US nationals. I'll leave a link to the report since it probably details regular Steelix a lot better than I am haha. http://nuggetbridge.com/reports/fullmetal-steelix-10th-place-us-nationals-report/

Now onto the main event, Mega Steelix himself.  He rides into the action with new and improved base stats, He now rocks the following: 75/125/230/55/95/30. It's defence is now almost Shuckle level and its spdf is much more usable, It's attack is far from awful as well, although for a mega evolution it's a bit low. Honestly looking at it's base stats in this form it looks like what Steelix should of been when it was introduced. What really kills this mega evolution for me is the removal of Sheer Force for Sand force, which gives a damage increase in sand. The problem with this? You're forced to run a sand stream Pokemon to take full effect of the ability, this means Hippowdon or Tyranitar, both of which share weaknesses, with Hippo having less overall but lower stats than Ttar. It's also slow as balls which means Trick room is likely on the cards and if you've played VGC15 at all you'll know T-room is much harder to set up than previous years although still doable. There's also a calculation I'd like to share: 

-1 252+ Atk Mega Steelix Ice Fang vs. 0 HP / 0 Def Landorus-T: 116-140 (70.7 - 85.3%) -- guaranteed 2HKO-1 252+ Atk Life Orb Sheer Force Steelix Ice Fang vs. 0 HP / 0 Def Landorus-T: 156-187 (95.1 - 114%) -- 75% chance to OHKO

Yikes, Regular outpowers with a Life Orb which is not an appealing trait for a mega.Now before you wonder, Yes I have indeed tried out Steelix-M and my experience was that the Hippowdon I paired it with ended up doing much more damage to the other team which was a shame. I had hoped to completely destroy everything to prove myself wrong but it just wasn't happening. The move set I ran was: Heavy slam Earthquake, Ice fang and Protect. Pretty standard but I really didn't know how to improve from there. I used heavy slam over Gyro ball simply because it had more PP and with Pressure being everywhere I felt it necessary. Steelix will still struggle against special attackers even with the boost in stats, so don't believe it's gonna take any rain boosted hydro pumps, at most it can take a scald from a Suicune and hit something back. It lacks good partners since the instant you add a sand setter you'll share weaknesses and struggle to suppress them although it could definitely be done by someone with more time on their hands than myself since I just threw a boring FWG core in with it and a Crobat haha.With all the obvious downsides to this Pokemon  it's hard to say go out and give it a try yourself, Unless your a master of getting up Trick room and want to flinch everything with Rock Slide when under it I'd say avoid this thing.
 PS: When Steelix-M wins worlds I'll take back everything I said like the hypocrite I am :]

Rating: 2/10










Monday, 23 February 2015

Psyshock vs Psychic

Psyshock vs Psychic



Since Psyshock was introduced back in Generation 5, the move Psychic has fallen in usage drastically. But is Psyshock the better move? Lets have a look at both moves a bit more closely. 


Lets start with the original move Psychic shall we? 
Psychic was introduced in Generation 1 as the strongest Psychic type move available, which was a big deal at the time given psychics dominance over the other types as steel and dark were not yet implemented. Psychic has a base power of 95 (90 as of Gen 6) and has a 10% chance to lower the targets special defence by one stage. Pretty standard fare compared to Psyshocks interesting mechanics.

Psyshock was introduced in Generation 5 and was favoured over Psychic for its unique ability (not counting Secret sword) to hit targets on their defence stat and not their special defense. This would allow, say, Latios to break through Pokemon like Blissey and nowadays Assault Vest wearing Pokemon. Sounds like a sweet deal, although the drawback is a base power of 80 instead of 90.

Looking at the VGC15 metagame, and more specifically the top 12 most used Pokemon according to the PGL  doubles ladder, we can run calculations to see which is the better choice if you choose to use a psychic type Pokemon such as latios/latias/cresselia. 

I'll start by showing calcs on all 12 of the Pokemon listed as the most used so brace yourself. I'll be using a Life Orb Latios as the attacking Pokemon in these calcs.

Mega Kangaskhan:
252 SpA Life Orb Latios Psychic vs. 4 HP / 0 SpD Mega Kangaskhan: 101-121 (55.8 - 66.8%) -- guaranteed 2HKO
252 SpA Life Orb Latios Psyshock vs. 4 HP / 0 Def Mega Kangaskhan: 90-107 (49.7 - 59.1%) -- 99.6% chance to 2HKO

Landorus-T:
252 SpA Life Orb Latios Psychic vs. 44 HP / 0 SpD Landorus-T: 121-144 (71.1 - 84.7%) -- guaranteed 2HKO
252 SpA Life Orb Latios Psyshock vs. 44 HP / 0 Def Landorus-T: 99-117 (58.2 - 68.8%) -- guaranteed 2HKO

Sylveon:
252 SpA Life Orb Latios Psychic vs. 252 HP / 4 SpD Sylveon: 79-95 (39.1 - 47%) -- guaranteed 3HKO
252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Sylveon: 126-149 (62.3 - 73.7%) -- guaranteed 2HKO

Talonflame:
252 SpA Life Orb Latios Psychic vs. 4 HP / 0 SpD Talonflame: 134-160 (87 - 103.8%) -- 18.8% chance to OHKO
252 SpA Life Orb Latios Psyshock vs. 4 HP / 0 Def Talonflame: 118-140 (76.6 - 90.9%) -- guaranteed 2HKO

Bisharp: Yeah I'm not calcing this.

Gengar: This neither.

Charizard-Y: 
252 SpA Life Orb Latios Psychic vs. 252 HP / 12 SpD Mega Charizard Y: 87-105 (47 - 56.7%) -- 85.9% chance to 2HKO
252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Mega Charizard Y: 109-130 (58.9 - 70.2%) -- guaranteed 2HKO

Thundurus-I:
252 SpA Life Orb Latios Psychic vs. 252 HP / 44 SpD Thundurus: 113-134 (60.7 - 72%) -- guaranteed 2HKO
252 SpA Life Orb Latios Psyshock vs. 252 HP / 156+ Def Thundurus: 87-105 (46.7 - 56.4%) -- 81.3% chance to 2HKO

Terrakion:
252 SpA Life Orb Latios Psychic vs. 4 HP / 0 SpD Terrakion: 218-260 (130.5 - 155.6%) -- guaranteed OHKO
252 SpA Life Orb Latios Psyshock vs. 4 HP / 0 Def Terrakion: 198-234 (118.5 - 140.1%) -- guaranteed OHKO
I'll do this one without a LO as well since its pretty important.
252 SpA Latios Psyshock vs. 4 HP / 0 Def Terrakion: 152-180 (91 - 107.7%) -- 43.8% chance to OHKO
252 SpA Latios Psychic vs. 4 HP / 0 SpD Terrakion: 168-200 (100.5 - 119.7%) -- guaranteed OHKO

Amoonguss:
252 SpA Life Orb Latios Psyshock vs. 252 HP / 236+ Def Amoonguss: 164-195 (74.2 - 88.2%) -- guaranteed 2HKO
252 SpA Life Orb Latios Psychic vs. 252 HP / 4 SpD Amoonguss: 242-283 (109.5 - 128%) -- guaranteed OHKO

Rotom-W:
252 SpA Life Orb Latios Psychic vs. 252 HP / 148+ SpD Rotom-W: 75-91 (47.7 - 57.9%) -- 94.9% chance to 2HKO
252 SpA Life Orb Latios Psyshock vs. 252 HP / 44 Def Rotom-W: 82-97 (52.2 - 61.7%) -- guaranteed 2HKO

Heatran: Not really relevant so I'll do a common AV user instead.

Conkeldurr: 
252 SpA Life Orb Latios Psychic vs. 252 HP / 8 SpD Assault Vest Conkeldurr: 187-221 (88.2 - 104.2%) -- 25% chance to OHKO
252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Conkeldurr: 187-221 (88.2 - 104.2%) -- 25% chance to OHKO

So the majority of the most used Pokemon are hit harder, most notably Amoonguss, Terrakion, Landorus and Kangaskhan. A few of these Pokemon have equal defensive stats and that's where the base power of Psychic triumphs over Psyshocks. The AV Conkeldurr calc is interesting as both attacks do the same damage, so the 'I hit AV users harder' argument kinda flies out the window on this particular occasion. 

Honestly I prefer Psychic since hitting a bunch of Pokemon just a little bit harder can make all the difference. Sure Pokemon like Sylveon will become much harder to deal with using Psychic, but I'll happily make that trade off if it means I can 2hko/Ohko seven Pokemon instead of 2hko'ing one. Another point I'd like to make is that in a format infested with powerful Physical attackers, Pokemon are more likely to invest in the defense stat, making psychic a much more viable option in my opinion.

Long story short. USE PSYCHIC